After destroying everything in her way, she encountered a Metroid far larger than the rest. This time, however, Samus could only enter Tourian by destroying four bosses: Kraid, the obese lizard who was one of the original guardians of Tourian and whose base makes up a large part of Brinstar Phantoon, a ghostly entity that controls the Wrecked Ship and reroutes its power supply to Mother Brain Draygon, a crustacean monster that occupies a submerged Pirate lab in Maridia and Ridley himself, who controls Norfair from the inside of his own lair.Īfter defeating all four bosses and discovering the Mochtroids, unsuccessful clones of Metroids, Samus battled her way through Tourian, encountering newly bred Metroid larvae. As in the previous games, Samus was forced to delve into the planet through its many caverns to hunt down the Space Pirates. After being ambushed by a group of resurgent Zebesians, Samus set out to locate the infant Metroid and prevent the Space Pirates from gaining use of its powers. By this time a portion of Crateria, the surface of Zebes, had integrated with Tourian from Metroid (dubbed "Old Tourian"), including Mother Brain's old control chamber, heavily suggesting that these areas were the remains of the original Space Pirate base. The entrance to Tourian, guarded by the Golden Statues.Īrriving at Zebes, Samus discovered that the Space Pirate base that she had destroyed in her last visit to the planet had been rebuilt during the years in which the events of the Metroid Prime series took place. Samus quickly returned to her Starship and pursued Ridley to the nearby planet Zebes. At the same time, a Countdown began, leaving Samus a mere 60 seconds to escape before the station's destruction. Samus desperately fought Ridley, but he overpowered her and fled the station carrying the hatchling. Continuing her investigation, Samus soon encountered Ridley once again, finding him clutching the baby's capsule. As Samus explored the space colony, she discovered the bodies of the scientists lying about the room that had held the Metroid capsule in a tube. However, shortly after leaving, Samus picked up a distress call from Ceres and quickly returned to investigate. Leaving the baby in their care, Samus left Ceres in search of a new bounty to hunt. The scientists' findings showed that the powers of Metroids could be harnessed for the benefit of mankind. But, I had hardly gone beyond the asteroid belt when I picked up a distress signal!Īfter exterminating the Metroids on SR388 during the SR-388 incident, Samus Aran brought the infant Metroid to the Ceres Space Colony, likely staying at the colony while scientists studied the young Metroid. Satisfied that all was well, I left the station to seek a new bounty to hunt. The scientists' findings were astounding! They discovered that the powers of the Metroid might be harnessed for the good of civilization! I personally delivered it to the Galactic Research Station at Ceres so the scientists could study its energy producing qualities. I completely eradicated them except for a larva, which after hatching followed me like a confused child. I next fought the Metroids on their homeworld, SR388. It was there that I foiled the plans of the Space Pirate leader Mother Brain to use the creatures to attack Galactic Civilization. I first battled the Metroids on planet Zebes. With a helpful map in the upper right corner, Samus is pretty much on her own for much of the game, which makes the Metroid larva’s eventual intervention that much more impactful.The last Metroid is in captivity. Zebes is a pretty desolate world, without a friendly face in sight. With its claustrophobic horror motif, the Metroid series keeps your eyeballs locked on the screen, and it's in Super Metroid Metroidvania system - which often includes retracing one's steps to experience previously visited areas in new ways - really starts to take shape. Players had already seen the potential of Metroid larva in games prior, but here they have a far larger role. With clear influences from the Alien movie series, the game continues its battles with Space Pirates with a twist-a Metroid baby who gets to have an impact on the game. Taking place in the unforgiving bowels of the planet Zebes, the game starts at a cleverly unfamiliar point: a Metroid larva (a very deadly jellyfish). Super Metroid is defined by that firm vision. One of the game's many astonishing environments.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |